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發表於 2017-12-14 04:01:04
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本帖最後由 blau.vol 於 2017-12-14 04:46 編輯
Hi dickson702 hing,
係近數年所有最Hi End Music Server 都比較多使用 Windows 為主, 我唔認為Linux 可以有什麼jitter free . bottleneck 不是在那裡. Both of them are just OS.
唔fine tune/trim 的Windows 有 22GB storage size, 反之SGMS 的只有5.3GB in total size includes all the application installed. Windows got background services, Linux 都有 daemon. 其實一樣.
我唔認為Windows vs Linux 係一個selling point . 我也唔認為 Windows 唔可以有real time mode. Realtime mode 的 Windows application vs normal 的分別可以好大好大. 只是基本上windows server maker , 無將這個做selling point . 話這個係jitter free implementation. Very SORRY , I am sorry to say ,如果有人話改過OS 可以完全 jitter FREE 的話. 佢應該未完全知道一個 music server total performance 關鍵點其實有幾多.
Linux 的人話Windows OS , 便以最standard 的windows installation 做 comparison. Windows Server maker 又裝一個standard Ubuntu Linux . 兩個都係佢地的pre-set environment 到 Win 到對方.
以現時可以聽到的 music server, as a total solution all in one server , 最好聲的幾部都是以Windows as the base.
actually, OS is just one of the implementation variable. 好似 The Memory Player, 佢地tuning 已經 down to SSD firmware programming level. 如何控制 write cycle and read cycle implementation 去減低 jitter .
SGMS 係研究 how to absorb SSD generated high freq noise, how to make the clock more accurate in HW level. SGMS 的Windows OS 係無左 Windows Audio framework 係個OS 上. 基本上係bypass 個 Windows Audio (actually, it DOES not install the Windows Audio Service.
我反而覺得去到這兩年的CAS music server, OS 唔係一個critical point (assume all trim to a very thin level) , 比較應該在放另一個 level 了.
Best,
Blau
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